On a workbench in the tunnel at Generator 5.On a box, further to the left of Stamin-Up at Generator 5.On a stone wall immediately to the right of Stamin-Up at Generator 5.Yellow Disc Location The Yellow disc always spawns neat Generator 5 (Stamin-Up machine), Locations are one of the following: You must have all of these before you can build the base version of the staff. How to Get The Wind Staff The Wind Staff requires 3 YELLOW parts, 1 YELLOW coloured disc, 1 black disc and the gramophone. Although this alternate mode comes with limited ammo, it's extremely useful when you can't physically get to a downed player or don't want to stand around reviving them. Pressing the left directional pad causes the staff to flip around, allowing the player to instantly revive a teammate with a burst of energy. Like all the other upgraded staffs, the Ultimate Wind Staff has both a high round one hit melee attack but also an alternate mode. As you might expect the Wind Staff flings zombies out of the way with a powerful blast of air which when upgraded turns into a whirlwind twister that sucks zombies in. The Wind Staff bares a strong resemblance to the existing Thunder Gun Wonder Weapon, dating back to the original Black Ops zombies series. With the remastered version of Origins now upon us and the existing popularity of backwards compatible games on Xbox, it makes perfect sense to revisit what are arguably Treyarch's greatest Wonder Weapons - the staffs. In this guide you'll find a complete step by step walkthrough for upgrading the staff to its full Ultimate Staff potential whilst also recapping on the steps to acquire the base version. The Wind Staff is one of the harder staffs to acquire in Origins simply because of the hazardous and random nature of the walking robots.
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